As i've mentioned in the progress thread, the game is currently playable up to the end of the second dungeon. I've spent a little over one year on the game's development so far, but since I have most of the RPG engine completed, it's my hope that progress will start to speed up a little, especially when/if I recruit project members.
While I ponder about a possible recruiting process, here's a sample video of the gameplay. The area featured in this video takes place after the second dungeon, so it should give you a good idea of the different kinds of abilities Ikkin will have by this point.
Looks good and I like the graphic style. But would it be possible for Ikkin to have different class changes because that's one of my favorite things in RPGs. But its ok if you don't do it.
I'm a fan of class changes as well, and i've thought about it before, but on the other hand I want to be realistic about the development time. Adding different weapons other than swords (i.e. classes) would add quite a bit of extra time to the game's development.
Fortunately, I do plan on giving the player some choices about what kind of magic they want to learn. I'm thinking I could have the player select what type of element they want to focus on (fire, ice, poison, etc), and this would influence what types of magic skills they can learn throughout the game.
Thanks. And yes, i'm aiming for that older computery-game feel.
I've also found that this particular graphic style makes it easier and faster to animate characters and monsters since I don't have to worry about shading as much. It also makes it easier for other people besides myself to match the graphic style and draw content for the game, which some of my beta testers have already done.
Awesomesauce! Reminds me of The Golden Axe franchise, but with a different plotline and more vibrant characters. Are there special moves or combos which players can execute?
Players only start off with a basic 2-swing sword attack, but after the Grotto dungeon, there are a couple of new sword skills you can learn - Power Strike and Spin Attack. Both of them are featured in the video. I'm hoping that I can get the pacing to be just right, so that there's always new skills to learn after each section of the game.