First of all, I'm happy to inform that I've pretty much finished that blasted council hall that I've been having so much difficulty drawing. Aside from a few empty buildings and a training area that needs to be scripted, the mountain city is pretty much done and playable.
I've moved on to building the swamp area, which shouldn't take very long. It's one of those in-between areas you need to gain experience in before tackling the next dungeon. As for screenshots... well, I can't show everything just yet.
On a different note, I've also grown quite tired of the water acting as a physical obstacle... so I've given Ikkin some Super Not Drowning Skills. She can swim in water now, but can't attack unless she jumps and does a mid-air swing. It's refreshing, but it also means that I'll have to rework some of the areas that originally used rivers to block the player's progress. For the larger bodies of water, I'm thinking rapid currents, cyclones, and other such obstacles would be suitable for preventing the player from swimming to areas they shouldn't be in yet.
Also, quite frankly, my water graphics suck. Really, they do. Look at it. So solid and geometric. I need help. D: Anyone know of some good isometric rivers that I can look at for reference purposes? No matter how much I play around with the texture, I can't get it to look watery and match the style of the game at the same time. *scratches chin and goes back to work*
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