The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Dungeon Progress Update
Posted 20th Feb 10, by Strife  
It's been a while since I posted screenshots of anything besides menu interfaces. So I'll let you guys in some of things that have been done so far in the Solar Temple.

Like the first two dungeons, there are a mix between monster fights and logic-based puzzles in which you have to figure out what everything does and use it to progress through the rooms. The temple slides more along the puzzle side than actual combat, at least at first.

A large element of this dungeon is the manipulation of the basement lighting. If you find a room with a solar disc, you can rotate it to change the lighting of the dungeon from dark to light, and vice versa. Certain doors can only be entered while there is light, and certain rooms will behave differently in the dark.

I'm up to about the halfway point of the dungeon's creation, and I'm promptly working on a lengthy cutscene that will end with Ikkin acquiring a brand new outfit and sword. I'll have screenshots of that once I've completed all the animations of her second outfit/sword combo.
Preview

Preview

Preview

Preview


Posted by alastair john jack 20th February, 2010

It's looking good
 
Posted by UrbanMonk 20th February, 2010

Niiiiiice
 
Posted by Xhunterko 20th February, 2010

Very niiice looking!
 


 



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