I gotta remember to start updating this more. Quite a few additions and tweaks have been made to the game thus far:
- Graphical upgrades to some of the earlier areas of the game, particularly the forest dungeon (which is the second dungeon in the game). The scenery was kinda boring on its own, so I decided to freeze over a few of the rooms and corridors to add a bit of variety.
- Monsters in certain areas can have special "attributes" attached to them that make them far more dangerous to deal with. Examples of this include Berserk (which causes the monster to move and attack insanely fast), Health Buff (which doubles/triples the monster's HP), and Iron Body (which makes the monster immune to all sword attacks except Power Strikes). This has the advantage of allowing me to reuse weaker monsters in later dungeons in such a manner that the player can't easily dispose of them.
- I'm in the process of revamping the title screen so that it's more ambiguous towards the story. Ikkin no longer starts her journey on a sailboat, making the old title screen's graphic moot.
- The mana shop in the second town is complete. One of its features is a spellbook where you can trade items in exchange for a temporary bonus on your character. Only the first spell in the screenshot (Solar Walk) is accessible so far, though. The others have ingredients that aren't possible to obtain yet.
- Last but not least, the swamp region is now complete.
I'm currently continuing my work on the Solar Temple, which is over halfway done at this point. Its construction is pretty tricky for me, since I want to keep the player on their toes with new surprises, yet I'm rapidly running short of ideas. On the other hand, the temple's already far more complex than the previous dungeon, so maybe I should just stick with the elements I have for now and save some of the more clever gimmicks for later dungeons. We shall see.
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