The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Custom Controls Now Implemented!
Posted 9th May 10, by Strife  
The lack of customizable controls in FableQuest has always concerned me. Afterall, not everyone likes to stick to the exact same key setup, and control schemes are a common criticism with games like this.

That being said, MMF2's Control X object is waaaay better than the MMF 1.5 version, and it has exactly the right features I'm looking for. After hours of head-scratching and chicken nugget consumption, I've finally added customizable controls into the game. You'll be able to change the controls via the Options menu.

The control scheme is attached directly to your save file, meaning that if you have a brother/sister/friend with a different file, they'll get to keep their controls. Also, because of the Control X object's ability to grab the names of specific keys, I can also have NPC dialog change dynamically according to your keyboard setup. Might take a while to go through it all, but it'll be worth it, methinks.
Preview


Posted by UrbanMonk 9th May, 2010

Sweeeeeet.

I can't believe you've stayed with this project so long!

I'm ready to see the finished thing!
 
Posted by W3R3W00F 9th May, 2010

Will it support an Xbox 360 controller? That'd be aweshum.
 
Posted by Strife 9th May, 2010

I can't believe it either, Urb. As for the finished thing, I still have a long way to go. I seem to be progressing at the rate of one dungeon per year (including all of the locations and cutscenes prior to that). With the third dungeon nearing completion and at least 5 other dungeons planned, it's still got a ways to go if I can't figure out how to pick up the pace. <.<;; Buuut I really would like to fix up a public beta release soon of what I have so far, just to get general feedback before I go deeper into the development process.

W3R3, that's actually one of the other things I want to include - general gamepad support. At the moment, though, I'm just trying to reach my next milestone, so I'll save that for later. Maybe I can bundle a copy of the Joy2Key utility with the game as a placeholder for now, though, if the author of said utility allows such distribution methods.
 


 



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