The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Third Dungeon Complete! Moving on...
Posted 20th May 10, by Strife  
The third dungeon, along with its boss battle, is now complete. At the moment, I'm wrapping up some miscellaneous goals that I want to achieve before moving on to the next part of the story...

...with the exception of the entrance to the fourth dungeon, because I really felt like building it. I believe the screenshot speaks for itself. Man, I love Spore. <3 Once again, it hath saved thou from many a pixellated peril.

Aside from that, I've also just finished replacing a lot of the hanging ropes in underground areas with climbable ladders, and I've been going back and filling in some of the secret areas that I previously had left empty for the time being.

Progress is looking good, methinks.
Preview

Preview


Posted by UrbanMonk 21st May, 2010

Wow, that's pretty cool.

So you use screenshots from spore to make your graphics?
 
Posted by Shiru 21st May, 2010

Good work ! I like your pixel art style, it's unique.
 
Posted by Deaval 21st May, 2010

Supreme screenies, man!
 
Posted by Strife 21st May, 2010

UrbanMonk - Yeah, but only for the really huge buildings that I don't have time or energy to draw from scratch. What I do, essentially, is go to one of the various editors in Spore, build it, then take a screenshot at just the right angle. I ought to write an article/tutorial sometime about it, because it's a really neat shortcut that pixel artists may find useful, depending on their style.

I've also used Spore for three of the monsters so far, but in that case, it's mostly so that I can get the anatomy correct. I modify their appearance so heavily that they're barely recognizable from the original Spore creatures.

And thank you, Shiru and Deaval! Good to know that my "cutout" style isn't an eyesore, at least.
Comment edited by Spaceman Strife on 5/21/2010
 
Posted by Kal 24th May, 2010

Howdy! I've been following FQ for a while now. Great work so far!

I have a question though. You mentioned once or twice about getting a demo out. Any plans to continue that plan?

I have great hopes for this game! Keep up the good work! And if you some testing, I'd be glad to help if I can.
 
Posted by Strife 24th May, 2010

Thank you, Kal!

I already have a handful of testers, but I'm seriously considering a public demo at some point. It would certainly allow me to get more feedback, and the earlier it's done, the easier it will be to fix any major issues that people have with the gameplay, before it's too late to fix them. On the other hand, if there are any major bugs/glitches that players can exploit, it might cause problems when they transfer their older save files to a newer version of the game when it's released, so I'd want to make sure that I add an auto-updating system that stops old save files from getting borked.

Long story short: Maybe.
 
Posted by Kal 25th May, 2010

I am a big fan of demo testing. And no one said the demo had to be compatible with the main game...

The way I see it, if there are major bugs/glitches we can exploit, it's better to find them in the demo, yes?

It's your call, of course. And either way, I look forward to the next update!
 
Posted by Strife 25th May, 2010

This is true. While I may get complaints from some people about having to start over, you can't please everyone. You got a point there.

Regardless of how the public demo goes, I'm definitely not against adding more testers to the pool. Two of my key testers right now are playing the game on a Windows emulator in their Macs, which it definitely wasn't built for, so I could definitely use a few more Windows testers at some point.

And thanks! More updates coming soon.
 


 



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