Ugh... Just ran into a major issue. x__x
Apparently, the extension I'm using to draw text (Text Blitter 1.5) isn't compiling properly. The result is that when I export the game to an EXE, all of the text in the game appears as random garbage, like in the screenshot I've attached.
After talking to another MMF2 developer, we first thought that it could be caused by having an outdated version of the Text Blitter extension, but it appears that I have the latest version. Sadly, it seems that this is an issue that only the extension's original developer can fix, so I'll either have to contact them and wait for them to update it, or rework how text is displayed in the game. Since I'm not confident in the response time, I'll have to go with the latter.
The only solution I can think of at this point is to store the text graphic internally, but I would have to do it for each Text Blitter object in the game. At that point, if I ever decide to change the text graphic, I'd have to go through each piece of text and apply the changes manually. It's something I'm not keen on doing, so I'll only do that as a last resort.
In the meantime, the search for a solution begins.
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