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Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Text Blitter Woes...
Posted 26th May 10, by Strife  
Ugh... Just ran into a major issue. x__x

Apparently, the extension I'm using to draw text (Text Blitter 1.5) isn't compiling properly. The result is that when I export the game to an EXE, all of the text in the game appears as random garbage, like in the screenshot I've attached.

After talking to another MMF2 developer, we first thought that it could be caused by having an outdated version of the Text Blitter extension, but it appears that I have the latest version. Sadly, it seems that this is an issue that only the extension's original developer can fix, so I'll either have to contact them and wait for them to update it, or rework how text is displayed in the game. Since I'm not confident in the response time, I'll have to go with the latter.

The only solution I can think of at this point is to store the text graphic internally, but I would have to do it for each Text Blitter object in the game. At that point, if I ever decide to change the text graphic, I'd have to go through each piece of text and apply the changes manually. It's something I'm not keen on doing, so I'll only do that as a last resort.

In the meantime, the search for a solution begins.
Preview


Posted by HitmanN 26th May, 2010

How annoying. >_<

Good luck sorting that out. :/
 
Posted by UrbanMonk 26th May, 2010

You could try changing the color depth of the image, or you could change the image format while keeping the same file extension.

These are just ideas, I don't know that any of them would work but it's worth a shot.
 
Posted by Strife 26th May, 2010

I just tried both of your suggestions, Urb, but unfortunately without success. Thank for the suggestions anyway, though. ^^
 
Posted by alastair john jack 27th May, 2010

That's weird, I've used Text blitter in all my projects for the last 4 years and haven't had any trouble like that.
 
Posted by Xhunterko 27th May, 2010

Note to self, test TextBlitter before app becomes a good size.

Sarcasm aside, if its a bug in the source code, if the code is open source, could there be any way of having someone else fix the extensions source code?
 
Posted by Strife 27th May, 2010

It's very weird, Alastair. I've been using Text Blitter for years as well, and it never had this problem in MMF 1.5. Every time I create an MMF2 application with Text Blitter, try to use Load Image, and save it as an EXE, I get the same problem - so it's not exclusive to FableQuest, thankfully. And like I said, it works perfectly when I'm just testing the game in MMF2 itself, so I'm led to believe there's some kind of issue with the way it's exported.

Xhunter - I hope so, and I'll try to get a hold of them... but the thing is, I don't want to wait for them to work their magic since it's likely going to take a while. Soo, if there's an alternative solution, I am willing to explore it.
 
Posted by Strife 27th May, 2010

I posted a topic about this issue on the Daily Click forums:

http://create-games.com/forum_post.asp?id=273050

If anyone is willing to try and load the MFA file themselves and export it to EXE, be my guest. ^^ I'm curious to know if something might be amiss with my copy of MMF2...
 


 



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