The Daily Click ::. Projects ::. A Man With a Monocle
 

Project: A Man With a Monocle
Project Started: 11th August, 2009 Last Update: 14th September, 2010
Project Owner: Johnny Look Project Members:
Project Type: Adventure Platformer game Project Progress:
More Info: http://amanwithamonocle.neogen2.com Faves: 14

A Man With a Monocle is now available
Posted 24th Jul 10, by Johnny Look  



It took me one year, but it's finally here.
http://amanwithamonocle.neogen2.com


You may download the demo here:

http://amanwithamonocle.neogen2.com/downloads.html
(Zip or installer, you choose)


And buy the game here (9.99$):

http://amanwithamonocle.neogen2.com/buynow.html


I want to thank everyone in this community for the amazing support I received since the start of this project and until the very end.



Posted by Ski 24th July, 2010

$12.99? O.O
 
Posted by Johnny Look 24th July, 2010

Yes, roughly the price of two frapuccino at starbucks and still cheaper than this:
http://distractionware.com/blog/images/2009/july/vvvvvv_jul15_3.png

And to be honest those were 15$ very well spent for me and the game is quite a lot shorter than AMWAM.

 
Posted by Ski 24th July, 2010

Yes but what is the unique selling point of AMWAM? From the trailer it looks like the same thing over and over again (collecting bones and jumping on enemies) with different themes?
 
Posted by Johnny Look 24th July, 2010

Well I don't blame you for thinking the whole game is like that, you're not the first to complain about the trailer and I knew people were going to comment about that, that's why I wrote this the description of the video:
"Don't judge the game by this video, it's mostly to showcase some platforming action and some different locations in the game."

As for selling points, it doesn't have a gameplay gimmick like VVVVVV does, but rather relies on the content of the game itself, the story, the old-school gameplay, the amount of polish I put into it etc..

 
Posted by OMC 24th July, 2010

Woot!

I'm on the road at the moment, but when I find some time and a table I'll download and front page.
 
Posted by Johnny Look 24th July, 2010

Hey thanks !
 
Posted by Jon C-B 24th July, 2010

Why are there no instructions? How would someone know its the shift key that jumps and not some other button?
 
Posted by W3R3W00F 24th July, 2010

"Oh and by the way, TDC will get a big cut of the profits in order to help everyone's favourite site survive. "

This is probably the reason for the price tag, Adam.

Congrats on the big completion, Johnny!
 
Posted by Marko 24th July, 2010

Congratulations on finally finishing and releasing AMWAM - woot woot!
 
Posted by AndyUK 25th July, 2010

Well done for sticking with it considering it's taken quite a lot longer than originally planned.
 
Posted by OMC 25th July, 2010

Agh, sorry I haven't got to it yet. Been working on my Grandma's new house all day and probably will be busy tomorrow morning too.

DAGDASHIGNABBITALL!
 
Posted by Johnny Look 25th July, 2010

Hey thanks a bunch guies !

omc: oh don't worry, take your time.

by the way, I'm working on a new trailer, one that actually describes the game well instead of just showing some generic platforming sections.
 
Posted by Johnny Look 25th July, 2010

Oh and btw Jon, I thought the default keys to be pretty standard among platformers(Z/X run and jump respectively) so I didn't include any readme, though perhaps I should.
 
Posted by Jon C-B 26th July, 2010

Well i manadged to figure it out, but some sort of instructions would be a good idea IMO
 
Posted by Watermelon876 26th July, 2010

Add option to skip dialogue as its annoying to have to listen. And I don't much care for the dialogue anyways. Also, there is no choice to go back and forget everything!

Moving on... How come Alt-F4 doesn't quit!?!
 
Posted by Johnny Look 27th July, 2010

Well, if you don't read the dialogue you'll end up missing most of the story which is one of the game's most important points. You can however speed it up with the Run key (default:Z).

About the alt+f4 not quitting the game, well I'm guessing it has to do with the SDL library, so there is nothing I can do about that. You can quit the game quite quickly though so I don't think that's a big issue.
 
Posted by Watermelon876 27th July, 2010

This brings me to my next point. The story has nothing to do with the gameplay! I am not engaged with the story because the story and gameplay are too seperate. Even Final Fantasy games have some correlation between story and gameplay: the story dictates what characters you have and in some cases what spells they know. If the monocle played a part in the gameplay, I'd be willing to overlook the other flaws and the lame dialogue. But it doesn't!
What if the magic monocle gave you special powers or something which you have to use to beat the game? Maybe something to do with sight.
Think about it!
It would not only address the issue of the story not being meaningful, but it would also add a lot of much needed variety to the gameplay.
 
Posted by Watermelon876 27th July, 2010

Also a few easier to fix issues include that some of the enemies, particularly the caterpillar are really hard to see as they are small and blend in with the grass.

Another easy to fix issue is that environments look too constraining. Maybe just move everything down two or three tiles?

And I forgot the third easy-to-fix issue.
 
Posted by Johnny Look 28th July, 2010

Well, the story does play a part in the gameplay, not really in the form of powerups or anything but in the form of the locations you are currently in and with some other things that I won't go into because I would be revealing too much (spoilers).

Thanks for all the suggestions and criticism, highly apreciated.

btw what do you mean by "the environments look too constraining?"
 
Posted by Watermelon876 28th July, 2010

Well not all of the environments, but the second level just felt a bit constraining. That's it, but I didn't completely finish the demo. I didn't really have a problem with the controls and movement, however. It's a pretty good game from the part of the demo I played and I'll probably buy it. I just think that a bit more gameplay-to-story correlation would be nice.
 
Posted by Johnny Look 29th July, 2010

Hey thanks a bunch.
About the gameplay and story relation, well if you do buy the game you might be surprised.
 


 



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