Howdy folks! I created a new trailer for the game that showcases a lot of the changes and additions I've made since the last trailer. You can find it in the latest episode of Klikcast:
I'll also be uploading it to Youtube after the next Klikdisc is released.
Aside from that, I've been trying to plan out the new locations that will become available after the Solar Temple plotline, and more importantly, how the player is supposed to get to them. I'm thinking that maybe the new regions could be separated by water, and the player would learn some sort of Dive skill that lets them swim through underwater tunnels to reach them.
Speaking of water... I believe I've accidentally worked myself into a geological problem. <.<;; You see, there's a river near the center of the map that branches off in two directions, but the logical source of the river is blocked by one of the cities. Like so:
As you can see, I only have three blank map tiles to work with for the source of the water, but I have no idea what I could do that would make sense with the space that's available. Maybe I could edits parts of the city so that they're built on top of the water, and then it just continues upwards and out of the map boundaries? I'm uncertain.
EDIT: I've attempted to tuck the river underneath the city in a type of canal fashion. It looks something like the image I've attached to this post.
Thanks for the suggestions, guys. Yeah, I think I'm better off going with a canal/sewer type of layout. I tried tucking the water underneath the city, as I've illustrated in the picture I just posted.
I don't think I'll be able to do a full-fledged canal without extensive rearranging, since there are a lot of buildings that are directly in the path of the river, so I'd have to make it pass underneath. Perhaps the denizens simply use the underground river as a sewage system?
And it's pretty massive indeed, OMC. Or at least, it will be once it's done. I haven't been very good about keeping track of how long it takes to play through the game up to this point, though - maybe I should add a clock to the game file or something.