The Daily Click ::. Projects ::. The Venging
 

Project: The Venging
Project Started: 1st August, 2010 Last Update: 9th January, 2011
Project Owner: HorrendousGames Project Members:
Project Type: Action Adventure Project Progress:

AI Finished
Posted 3rd Aug 10, by HorrendousGames  


Hey everyone.

I know I said I'd get the AI done yesterday, but the misses came home yesterday from her trip, and well, you know.

So, there it is, they're fully functioning like I wanted them to. They'll chase you, and once they approach you, they'll choose to either attack, block, duck, run away, or nothing, and each has a certain percentage attached to it. It's pretty versitile, so I can switch it up pretty easily.

By the way, the enemies in the video have an increased ammount of health, for testing purposes. Plus poking them with a sharpened wooden stick doesn't do too much.

I forgot to mention last time that I have a small combo system set in place similar to the jumping system in Mario 64. If you hit the button at the right time for each combo, you'll go onto the next step in the combo. So button mashers, that means if you mash on the button, it'll disable the next combo. The AI also abide by these rules.

I also put in a system that allows the user to choose the controls. Neat.

Next step is the inventory system.

If you guys like what you see here, feel free to check out Halloween Candy(Do Over). It's out now, and it's just dying to have someone play it and post some feedback.

Other than that, let me know what you guys think of the video.

Posted by Lazernaut 6th August, 2010

Looks very interesting How did you do the animation? It looks very Flash'ish to me, but it's obviously a Klik game..
 
Posted by HorrendousGames 6th August, 2010

I use a combination of Photoshop and After Effects.
 


 



Project Forums


Favourite

Advertisement

Worth A Click