No updates for a long time. I will tell you why.
In the last few months my friend Matt Esch has picked up his kind of primitive engine for this game to make it really, really awesome. Still based on the OpenGL extensions by Min, Matt has been developing additional extensions that together form a real nice and stable way to make 3D games in MMF2. This game is his guinea pig.
The plan is to release an open source version of this game (or at least one level), together with the bundle of extensions that will go by the name Stone Goose OpenGL Engine.
As several parts of this game have to be reworked to fit the new engine and make use of its features, progress has been set back a bit.
In other news, the previous version of Fishhead Blueprint will be raided for graphics to use in this game.
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