So I had a talk with some of my play testers a while back, and a lot of them are starting to agree that the game is good enough to sell. I have thought about this sort of thing in the past, and I'm cautious about selling FableQuest as a commercial title for several reasons:
- Lack of original sound effects and heavy use of royalty-free, "use this as long as it's not for profit" sounds. It would take too long for me to go through the game and replace the copyrighted sounds with completely original ones, and they won't sound nearly as good.
- The in-game music uses soundfonts/instruments with copyright/credit terms. (Though I could probably avoid this one by distributing the soundtrack outside the game for free.)
- References to other games and franchises, including Doom, Mega Man, and Neopets, among other things.
- Use of characters that were not of my own creation (i.e. personas and the like). While I'm sure everyone I borrowed characters from would be perfectly okay with it, it'd still feel weird making money off other peoples' creations.
- If the game is sold, it will no longer be classified as freeware, so instead of being a fairly big fish in a small pond, it'll be a big fish swimming with even bigger sharks.
However, I have realized lately that my wife and I are likely to have some financial difficulties, so the thought of selling my games has been a lot heavier on my mind. I might be able to strike a compromise between what my heart wants and what my family needs by requesting donations rather than flat-out selling it for a set price. At least that way, players who really feel that I deserve a reward can provide it at their own discretion. (To avoid any legal problems with this system, I would mask the donation process as being for my website to keep it up and running, not necessarily for the game itself).
What are your thoughts on it? If I request donations, how can I go about informing players of this while avoiding legal reprecussions?
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