The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Various Odds 'n Ends
Posted 2nd Sep 10, by Strife  
First of all, thank you to everyone who gave me advice in my last devlog. I've decided that I'm not going to sell the game when it's finished. The most I will do is request donations on the website where I host the game.

That being said, I've been picking away at various parts of the game:

- Added a couple new minibosses in underground areas, since they were fairly boring in the past
- Modified the mastery version of Demolitions so that the player can throw bombs as projectiles in addition to laying them on the ground.
- Divided the overworld map into two separate frames to save on loading times. The eastern half contains all of the new regions after the Solar Temple plotline.
- Implemented the Dive skill. Basically, it allows the player to enter underwater areas by pressing Enter over certain bodies of water. From here, the game transitions to a side-scrolling perspective where the player can swim around freely. Kinda reminds me of Ecco The Dolphin.

Aside from that, I'm taking a short break from the project while I prepare for language schooling in real life. I shall return to work on it at the end of the month, though.
Preview


Posted by Kal 5th September, 2010

Mastery? You can level your skills up like Oblivion? Sweet!

I'd actually wanna see the Dive skill in action. Think you can upload a video when you get it working? Diving and underwater combat would be interesting to see.
 
Posted by Strife 5th September, 2010

It's sortof like Oblivion, but only in the sense of the mastery levels. Players need to spend skill points in order to level up skills, and they gain skill points with each level increase (and sometimes from quests). The average mastery level of a skill is 10, though some are less.

Underwater combat -would- be interesting, but when the player first learns it, they won't be able to use any attacks other than their basic swing. I'm thinking that players would need to rely mostly on magic skills while swimming, and the one skill they'll have at this point (Fireball) won't work, so they'll have to wait until they learn more magic until they can start exploring the deeper parts of the water safely.
 
Posted by Klayman 8th September, 2010

I will definitely donate when this game is complete. Can't wait for it!
 


 



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