I've drawn roughly half of my mascot character's frames. Like Mario Kart 64, each character's turning animation is built directly into their rotations to save time and space.
That being said, I think I have enough done for some decent screenshots. They are attached to this devlog.
The first two screenshots are with the track resolution set to Medium and Interpolation disabled. In this setting, I only seem to get serious frame skipping if I'm driving over a hill.
The third screenshot shows the track with Maximum resolution and Interpolation enabled, which smooths out the "blocky" feel of the textures and height map. It gives the game a solid, Nintendo 64-ish level of detail, but it lags pretty badly.
All in all, I'm really satisfied with the results so far. Each day brings me closer to getting that Mario Kart 64 feel.
...Question: Anyone here good with graphics and/or height mapping? I could use some help building a better test track. Once I make something decent enough, I believe a video or engine test is in order. ^_~
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