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Project: Paper Kart
Project Started: 29th September, 2010 Last Update: 8th October, 2010
Project Owner: Strife Project Members:
Project Type: Racing Project Progress:

Screenshot Test, One Two Three
Posted 5th Oct 10, by Strife  
I've drawn roughly half of my mascot character's frames. Like Mario Kart 64, each character's turning animation is built directly into their rotations to save time and space.

That being said, I think I have enough done for some decent screenshots. They are attached to this devlog.

The first two screenshots are with the track resolution set to Medium and Interpolation disabled. In this setting, I only seem to get serious frame skipping if I'm driving over a hill.

The third screenshot shows the track with Maximum resolution and Interpolation enabled, which smooths out the "blocky" feel of the textures and height map. It gives the game a solid, Nintendo 64-ish level of detail, but it lags pretty badly.

All in all, I'm really satisfied with the results so far. Each day brings me closer to getting that Mario Kart 64 feel.

...Question: Anyone here good with graphics and/or height mapping? I could use some help building a better test track. Once I make something decent enough, I believe a video or engine test is in order. ^_~
Preview

Preview

Preview


Posted by Strife 5th October, 2010

Oh, and OMC, you have the green light, I guess.
 
Posted by s-m-r 5th October, 2010

These screen shots are absolutely stunning! Kudos to you for sticking to it and making this actually happening. With this project, you're setting the standard for new developments with MMF2 whether you know it or not, Strife.
 
Posted by OMC 5th October, 2010

Great stinking moogle googlies.

Front paging.
 
Posted by Willy C 5th October, 2010

Good stuff
 
Posted by Marko 5th October, 2010

Bloody good stuff indeed - you are a god for creating this! Also, for what it's worth, i prefer the "blockier" textures to the smoother verision. Don't know how to describe it but it just seems to "fit" better with the feel of the game
 
Posted by lembi2001 5th October, 2010

I assume that this is all done under HWA? I have to say that this is looking pretty freaking awesome!!
 
Posted by Solgryn 5th October, 2010

Hly shit, this looks awesome And also +1 for blob =D YAY
 
Posted by Jon C-B 5th October, 2010

Awesome
 
Posted by -MacAdaM- 6th October, 2010

I just stared in awe for a good 5 minutes before I decided I was ready to post.
 
Posted by UrbanMonk 6th October, 2010

You're the man for the job!

You're hired!
 
Posted by Strife 6th October, 2010

Wow! Holy hyperspace, I never expected so many comments. Thank you so much for your encouraging words, everyone.

Marko - That's pretty good to know, since the smoother one runs a lot slower. I happen to like the blockier look myself as well.
 
Posted by OMC 7th October, 2010

...

Is it unethical to nominate your own character?
 
Posted by Strife 7th October, 2010

Not really, no. I'll add ya to the list. ^^
 
Posted by OMC 7th October, 2010

Woo, thanks!

Ah great, now I feel bad.
 
Posted by Johnny Look 7th October, 2010

Looking gooooood

btw I just noticed you put henry mcallister as a possible playable character for the game.
If you want to, you have my authorization and my support, this project sounds (and looks) very nice
 
Posted by Strife 7th October, 2010

Why thank you. We'll see how well he fares when I start taking votes.

In any case, I'll go ahead and place marks next to the characters' names who have approval from their original creators.
 
Posted by Solgryn 8th October, 2010

You have my authorization for Blob too
 
Posted by Hayo 13th October, 2010

And for Fishhead.
 
Posted by Strife 14th October, 2010

Thanks, Solgryn and Hayo!
 


 



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