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Project: Choppy 2
Project Started: 6th October, 2010 Last Update: 12th October, 2010
Project Owner: Knudde (Shab) Project Members: AndyUK
Project Type: Arcade Project Progress:

Bosses?
Posted 12th Oct 10, by Knudde (Shab)  
One of the things I love doing the most is designing boss fights. Faced with a game like Choppy 2, where there is no combat I must improvise. So while I've established 3 areas, I figure there might be some type of boss.

Now this seems like a bad idea initially, why would anyone ruin the simple elegance of this type of game with a boss fight? Many games have been ruined with ridiculous boss fights that completely changed the main gameplay. Worse still are "Boss Levels", not the levels where the Boss resides, but a level that is the Boss itself.

So the question becomes, how am I going to both stay true to the main gameplay, and not make a "Boss Level" where the walls are super close?

Easy. Instead of Enemy Bosses, there will be Obstacle Bosses. Either centerpiece articulated obstacles, or a challenging set of smaller obstacles working together. Of course, there will be a set pattern to these obstacles; as making them random would be completely unfair.

Now each of these obstacle bosses would take into consideration, the certain "skill" that a particular area aims to improve. For example, the City areas will be largely based on vertical movements. It's very likely that against the obstacle boss, your improved vertical skills will be of great use.

In terms of graphics, the cityscape is nearly complete. I was considering adding more "gothic" structures to the city scape, but they look so out of place next to the rather sterile buildings of the City. I'm finishing up the City's Obstacle Boss; which is honestly taking on a life of it's own after a somewhat uninspired origin.

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