Working on this sweet level selection area. I love it when mario (64) is walking around in the castle, and the painting-subspaces are sometimes changing the real world somehow.
It fits really well in my game, and I get to wrap a silly story of a robot wanting to escape from his creator, instead of just a "static" level selection screen.
In the lobby, Roboto has to find other robots that sings an electronic "tune". He has to find them all and combine their tune creating a full electronic track that can power the elevator to the surface. At least this is what I want to do with the game, should be difficult to find a electronic track consisting of clear individual "instruments".
I've captured a video. Ignore the gradient backgrounds. I've skipped the actual puzzle sequence, as I don't want to spoil those anymore.
Oh, and I also have a new webpage: www.robocaptain.com. You've got to sign up to comment and such, I might change that later.