The Daily Click ::. Projects ::. Doubleteam Open Source Engines
 

Project: Doubleteam Open Source Engines
Project Started: 17th January, 2011 Last Update: 28th January, 2014
Project Owner: Jeod Project Members: Sgamer8t88 shadowlink
Project Type: Engine Project Progress:

Upcoming Patch, and a Game Plan
Posted 28th Jan 11, by Jeod  
Hi everyone! It's been a week or so and I felt the engine was nearly ready for a 1.2 release. Here are compacted patch notes (we fixed a LOT more than this!):

-Fixed an issue where scrolling while the screen was shaking would break the mechanism
-Fixed an issue where Link would get stuck on a block when scrolling into a new zone
-Fixed an issue where using certain items did not disable other items
-Fixed an issue where bombs would still be active if Link scrolled off the zone it was in
-Added new detectors specifically for the Pegasus Boots; boots now handle collisions much better
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new NPC--Cucco
-Added a Cucco mechanic: Killer Cuccos


We have three more items to finish (Power Bracelet, Hookshot, and Roc's Feather) and then we're going to move on to enemies and damage. Once that's done we'll do the shop mechanic and human NPCs mechanic, as well as typewriter text and RPG-style text boxes (the ones where you choose between two replies i.e. Yes or No)

We at Doubleteam also share a secret game that we'll be starting soon. Perhaps you can guess it? Here's a hint: Why would we have put four colored Links in the engine? (Green, Red, Blue, Purple)

No comments have been posted for this post.


 



Project Forums


Favourite

Advertisement

Worth A Click