At the moment, I'm taking a bit of a break from development since I'm not quite sure how I should approach the next part of the game. I want to aim for a more lighthearted atmosphere after the turmoils of the third dungeon, and I think the key to achieving this is through the player's new ally (the pirates). I don't want them to come off as annoying, though, so I'm going to have to sit down and think clearly about how I want to characterize them.
In the meantime, I still don't feel right about the intro dungeon. It's one of the oldest sections of the game, and I don't think that most players would enjoy going through it more than once because of its nature as an interactive tutorial. Introductions are critical, and I will need something that gives an instant impression of what the game will be like.
Therefore, once I start working on it again, I'm going to scrap about 75% of the current intro dungeon, saving only what is needed for storyline purposes. In its place, I'll make a new intro sequence that gives players a taste of the kinds of abilities they'll be using later on. I already have a decent idea of what I want to do, and I think the hardest part will be, once again, drawing the graphics for it.
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