Today I further implemented scripting. The current level has a character that follows you once you enter her sight.
Also complete today is a text engine, complete with wrapping functionality (needs a bit of work-but it will come). A few cinematics functions were written to allow the camera to pan between the characters that are speaking, and also for the characters to face who they're talking to. I need to implement facial animation, but right now I'm preparing to tackle the inventory system (and the enemy system soon afterwards) first.
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