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Project: Celestia
Project Started: 12th November, 2010 Last Update: 24th June, 2014
Project Owner: siven Project Members:
Project Type: Sidescroller shooter/ rpg Project Progress:

New Card system in the works!
Posted 17th Jun 11, by siven  
so i was thinking about how i could make each character have some sort of skills or attacks they could use at any time, so this is the idea i came up with.

So throughout the game you will be able to collect "cards" there will probably be a collection of close to 100 different cards. each card will contain a different attack, or buff. you will be able to assign 3 cards from the start of the game, but that may grow later. each equipped card will be set to a certain key (probably A- D). some cards will be simple attacks like Fireball or Tsunami, etc. other rarer cards will be more powerful, such as a summon or more powerful versions of previous cards. each card will have a set cooldown time before it can be reused. im going to try and avoid putting in a "Magic gauge" simply because i dont want the Hud [Heads Up Display] getting cluttered with too many bars, like the health bar and the ammo bar.

Here are the different classes for cards ive come up with so far.

Attack Card: A strait up attack, each card will act differently. you may have as many as you want equipped.

Buff Card: A card that increases a stat in some way shape or form. [includes healing cards, defensive cards etc] you may have as many as you want equipped.

Summon Card: These cards will call forth large beasts to aid you in your fight, they will generally effect all enemies on the screen, rather than the attack cards only effecting 1 - 3 enemies, also summons are much more powerful. you can only have 1 summon card equipped at a time from the start, you may be able to increase this amount somehow later in the game.

Active Card: An active card Generally calls forth an object, such as calling in cover, or a reflector. you may only have 2 of these equipped at 1 time.

Other: Anything that doesnt fit into the other categories goes here, if there turns out to be any of those.

Comments are greatly appreciated, along with any suggestions! i love to hear what you all have to say.

Posted by Shiru 17th June, 2011

Excellent idea ! I really like this concept! How are you going to show the "cooldown time" for each card in the HUD ?? Are the controls changeable ?
 
Posted by siven 21st June, 2011

there will be slots on the side of the HUD that show your current equipped cards, when you use one of your cards the card will turn grey, and as the cooldown time goes by the card will start to regain color from the bottom, or something like that. and yes, i intend to make the controls changeable, but i think the only thing you wont be able to change is using the mouse to aim, youll be able to change your fire weapon button from left mouse click if you wish.
 
Posted by Shiru 21st June, 2011

Ok that's good to hear . Thx
 
Posted by siven 21st June, 2011

no problem! as ive said, if you have any suggestions i would love to hear em! im still working on getting a playable level out for everyone, but that might be a while off still
 


 



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