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Project: Doubleteam Open Source Engines
Project Started: 17th January, 2011 Last Update: 28th January, 2014
Project Owner: Jeod Project Members: Sgamer8t88 shadowlink
Project Type: Engine Project Progress:

RELEASE!!!
Posted 16th Jul 11, by Jeod  
Zelda GBC+ Engine V1.2.0

The wait is over! This version of Doubleteam's flagship Zelda GBC+ Engine is so full of win, your eyeballs will literally pop out of their sockets! Enjoy!

Image
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If you haven't seen our first release, here are the default controls:

Z - Use item in Z slot/equip item to Z slot
X - Use item in X slot/equip item to X slot
Enter - Open/close the menu
Backspace - Open/close the map
Arrow Keys - Move


---------------------------------------------------
**Patch Notes 1.2**
---------------------------------------------------

-Fixed a ton of bugs
-Added new detectors for Pegasus Boots
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new item--Power Bracelet
-Added a new item--Hookshot
-Added a new NPC: Cucco
-Added a new mechanic: Killer Cuccos
-Added a new mechanic: Treasure Chests
-Added a new mechanic: Doors
-Added a new mechanic: Falling
-Added a new mechanic: Stair Slowdown
-Added a new effect: Weather
-Added a new mechanic: Swimming
-Changed sound mechanic; sounds are now loaded on call from a folder included in the exe directory (experimental, may change)
-Added small tutorial for combat equations, found in engine.ini


==Credits==

Doubleteam Staff...

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester, Composer

External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting
DJVenom - Graphic Artist
Brinic - Bug Reports
Viewtiful - Shovel Code

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

In the Zip folder:

Sounds directory
engine.ini
Patch Notes.txt
ReadMe.txt
Zelda GBC+ Engine 1.2.0.exe
Zelda GBC+ Engine.mfa

We would appreciate any bug reports, and comments on how the background music sounds! Balloon Dude2 composed the "mountain" tune from scratch!

>>DOWNLOAD<<

http://www.mediafire.com/?m5yvhz9d3nmhukr

Posted by alastair john jack 16th July, 2011

Pretty cool engine (games are better though), it seems accurate. Sounds are great too.

Some things:

- Diagonal movement should be slightly slower
- Perhaps a sorting/ordering of sprites method based on Y coordinate (can use layer object). Things that are lower on the screen should be infront of other things behind them, I noticed this with the chickens.
- No jumping off cliffs yet (noticed when going in water)?
 
Posted by Jeod 16th July, 2011

Yes, I know cliff jumping doesn't work yet,. That will come with the Roc's Feather. I don't think Zelda has Y-Axis based ordering.
 
Posted by alastair john jack 17th July, 2011

Makes it look better though.
 
Posted by Jeod 17th July, 2011

Yeah but then it's not a Zelda replica. You're welcome to add that in yourself; the engine is open source after all.
 


 



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