The bugs have been fixed by my good friend Nick, who was the programmer behind my first Xbox game, Sniper Defense, as well as the brains behind the popular XBLIG title "Techno Kitten Adventure".
I ask a quick question to all of you, hopefully some of you will take the time to answer really quick, but in regards to the difficulty, I've come to two possible conclusions, if I could get some input on which ones you like better (or your own suggestions) that would be awesome. The game is going to sit in playtesting until I reach a final decision about this, and I confirm that the MU bugs no longer exist.
OPTION 1: The easy way -
This is currently implemented, which should allow easy changing to the other option if need be. In this version
1st level is unlocked at start
2nd level is unlocked at start
3rd level is unlocked at start
4th level is unlocked by beating a single level
5th level is unlocked by collecting all 4 magic eggs
I personally feel this could work, but only gives one instance of incentive to continue the game after beating a single level, which might be quite destructive with players trying to get all 4 eggs.
OPTION 2: The easier way -
1st level is unlocked at start
2nd level is unlocked by getting half way through the 1st level
3rd level is unlocked by getting half way through the 2nd level
4th level is unlocked by beating the first 3 levels
5th level is unlocked by collecting all 4 magic eggs
And of course, I would update the text on the level select menu so as not to confuse the user on the goal.
So if you guys could, let me know which option you like better, sooner I decide this, the sooner the game can be out (and I stop posting devlogs, lol)
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