I've been fixing and polishing some of the aspects of the engine of hfa. I figured that, since I haven't posted here since the beginning of the year, I could try to give an update.
Things have been going well. I’ve added a video cutscene system (there will be some hand/computer drawn video cutscenes), increased the inventory to around 250 items, added screen-captures to the quests/errands you can schedule, added screenshots for the savestates, replaced several sounds for better-sounding ones, replaced some graphics in the title screen. Thanks to an extension that UltimateWalrus recently released, the game supports full-screen without losing its aspect ratio. It seems to run slow if the zoom is set at 3x and above, but I suppose the burden of choice is on the user now . I struggled a bit with a villager-routine system (which lets me have npc’s with predetermined 24-hour routines, kind of like Majora’s Mask), but I finally got it to work properly. This enables the player to interact with npc's through screens, follow them from town to town, etc. I optimised the engine as much as I could, but I don’t know if speed is still an issue. The testers shall be the judges, I suppose.
In regards to the story, I’ve nailed a couple of things that had been bothering me for the past months. I still need to figure out what ending to choose. I’m trying to make of the story the best aspect of the game; I think you will like it
Otherwise, things have gone smoothly. The last semester of my career starts in a couple of weeks and I won’t be able to work on hfa as often as I would like, but I hope, as tentative a date as I can give, to finish the game by the end of 2012. If the world ends not. We will see.
The game website is still http://www.hfalicia.com
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