The Daily Click ::. Projects ::. Flip Gravity Ninja
 

Project: Flip Gravity Ninja
Project Started: 7th February, 2013 Last Update: 28th October, 2013
Project Owner: Knudde (Shab) Project Members:
Project Type: iOS Project Progress:

Slight Setbacks
Posted 28th Oct 13, by Knudde (Shab)  
Well after playing around with the game behind the scenes, I've come to the conclusion that I need to completely rewrite the array based scoring system. It's just become too unwieldy. It was cobbled together on the fly, and due to this, it's started to become flaky as I've added new little things to the project. Ironically, a simple, simple thing brought me to this conclusion; adding the code to the next level button in the end level screen. This stupid, simple task has started making my shoddy score coding unreliable.

On a more positive note, I've added an enemy of sorts to the game. Till next week!

Posted by UrbanMonk 29th October, 2013

I assume you were inspired by Gravity Guy?
http://www.miniclip.com/games/gravity-guy/
 
Posted by Knudde (Shab) 30th October, 2013

Actually no, I wasn't aware of gravity guy until after I had started development, and haven't played it until a few days ago. While the games do share similarities, I hope that without my playing gravity guy beyond the first level I will offer a different experience. My levels are designed to kill you, and require memorization. You can also flip gravity endlessly; in midair (The key to some levels). You lose speed while not running, so you risk falling off the back of the screen and dying. Levels last on average about 30 seconds.

So in short, no I wasn't inspired by gravity guy; it was actually "Metal Storm" for the NES that started the idea in my head. It's such a basic concept that I figured that others had made similar games and will continue to.
 


 



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