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Project: Dynacorp
Project Started: 22nd April, 2009 Last Update: 19th July, 2015
Project Owner: Rox Flame Project Members:
Project Type: Action Puzzle Exploration Game Project Progress:
More Info: http://www.facebook.com/dynacorpgame Faves: 12

Fluid dynamics improved, wrapping commencing
Posted 15th Jun 14, by Rox Flame  
So dev has been going well, I'm thinking I need a new format for explaining the progress, so included are a bunch of GIFs


What have I been up to over the last few weeks?
Well these things:

1: Basic wrapping
2: Effects
3: Water dynamics
4: Explosions

Basic wrapping
So I realised that to make some real headway, I really needed to start going beyond the art and engine, and get some of the missing foundations laid, namely the menu, the level progression code and some plot writing.

The story as I had written it previously involved Dynabot hurtling through space delivering some cargo, crashing into a satellite and plummeting into a planet based on a grid.

I've embellished on this concept and decided to come up some storyline to support the gridded world, which I'll give a few teasers for in future posts.

One small part of the gridded world physics includes the concept that things adhere more and more to the natural grid the slower they are moving, which has allowed me to play on that and get around some issues I was having in getting water to both flow and support the grid. Here is the rather interesting result:

-- Auto-cubing water --
Image

While Dynabot won't be able to shoot water by default, its possible I'll give him that ability later if he gets a water based powerup, in the meantime though it's fun to test some possiblilites it brings out, like the creation of ice bridges:

-- Ice test --
Image


Dynabrick now includes more than one default exploding brick, 3 sizes are now available making for more boomy goodness!

-- Explosion tests --
Image


The Dynacubes can also be destroyed in spectacular fasion allowing for SUICIDE JUMPS

-- Dynabot does a suicide jump --
Image

Posted by Rox Flame 15th June, 2014

Also, I want some opinions on an idea I have...

Currently Dynabot has 2 weapons, left click is laser beam and right click is launch rocket. I'm thinking of replacing his right click with a "scanner" that allows him to scan any brick he is standing next to and then gain abilities relating to the brick, it would be a relatively energy intensive move but allow much more variety in gameplay. An example could be, he scans a dynamite brick and gains the rocket as his primary ability and scans a greencube to have it return to laser.

Other scanning abilities could include:
Firebrick = Flamethrower for melting ice and evaporating water
Waterbrick = gains a waterblaster and can swim
Icebrick = freeze gun for freezing water.

 
Posted by OMC 15th June, 2014

I like that idea!
 
Posted by UrbanMonk 24th June, 2014

I'm liking the water effects! Really cool!
 
Posted by Rox Flame 25th June, 2014

Haha if you like that, you might find this entertaining... https://vine.co/v/MteVlgDJuJ9
 
Posted by Pan-tosser 8th August, 2014

really nice
 
Posted by Del Duio 24th August, 2014

This looks really good!
 


 



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