| My last game didn't so well.  For a few things, I slapped objects here and there, graphics weren't great and didn't have very manu power-ups.  In Zarc's Bizarre Journey Home, I thought about what kinds of power-ups can a little dog with a wand could collect and use to help him-even if he's a bad doggy. 
 One is HP hearts.  If you've been playing any type of adventure or RPG, you should know what these do-they restore health either a little or fully.  At the start, that's all I had-something to stay alive.  Then thinking about just having one lonely power-up is pretty boring-not fun at all.  It's like fighting a 10,000 HP monster with a pea-shooter.  So I cooked up several more power-ups for Zarc's wand.
 
 One is simply a giant ball.  Zarc is given ten (10) shots of this massive ball to defeat any enemy with one shot-except for boss and semi-boss enemies.
 
 Another power-up is part automatic shooter-part shield.  Small balls rapidly shoot out on all four sides of Zarc for twenty seconds.
 
 The third is a 'Superball.'  This is ball that randomly bounces off enemies and obstacles.  Once one is shot, Zarc can use himself as a paddle to bounce off obstacles or enemies.  Twenty Superballs are given whenever Zarc picks up the icon.
 |  
 
  
 
  
 
 |