I'm currently in midst of a process of elimination in getting all of the basic game elements nailed down, so I get a clear picture of how much more is ahead of me. One of the things that hasn't solidified yet is the hacking system.
If anyone here is familiar with the FPS/RPG Deus Ex they would probably have an idea of what I'm talking about here. Basically, when you'd hack a keypad or some such thing, you'd have a little minigame pop up where you'd have to connect nodes or what have you.
Many different minigames have been implemented like this in gaming history like this. One example that comes to mind was in the original Dead to Rights game for the PS2. When you were picklocking a door, a timing game would pop up where you'd have to press a button when a click sounds.
The point of all this rambling is, A. I want to add minigame elements with an adjustable difficulty (depending on how "strong" the lock or keypad is), and B. I want to make them unique, engaging, challenging and fun.
I don't want to make an annoyance that people will put up with just because they want that damn door open, if you catch me. I hope to update with some screenshots soon, but I was hoping for some input on this as far as some easy-to-code minigames from the Klik community. Any suggestions and ideas would be great.
The pic to the right is some concept art on the keypad tool your character will use in the game.
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