Have been fiddling around testing some code stuff and made some nice progress. Mostly preparation stuff, testing out different game elements.
Amongst some of the stuff I've so far tested out, the most simple one made my day.
While checking out some examples and tutorials stumbled on an example about slowmotion. With this I managed to create an effect similar to the "Stop and Slowmotion" effect that is used in the Street Fighter games when a player is knocked out. The method doesn't affect sound, which is good.
Other than that, some fiddling around with arrays. Haven't used arrays that much earlier so figuring out how to work with them is a bit of a necessary pain. But I think I'm on to how to use them for combos.