Yeah, nice smooth 360 degree aiming. With the last build of Zombies Now, it kinda started where you just fired in the direction you were facing. Then a while later I realised it made it too hard, that's why I added the direction lock button. Adding mouse aiming to the old build would've been too hard, since the camera view of the game is from an angle rather than top down, it would've meant animating every action, every weapon etc from every angle for a smooth look. Since the new version is top down, I don't have that problem, everything is animated in one direction and rotated. Makes it a hell of a lot easier to add content to, as well.