Do you need help creating a level editor for this game? I'm no genius but I've made one with help from a friend before using arrays, which was very useful and helped me to learn how to go about them. The best part about it is that once you have figured out how to save and load your levels, it really is the half-core of the engine (besides the real engine itself) and will make level creation fly by.
Also, just out of curiosity, what is the aim of this game? I can't seem to understand what it is besides that it is a colourful puzzle game.
You have to blow up the rainbow-colored splotch by mixing colors to make brown, which explodes. I have yet to record the voice instructions.
I appreciate the offer, unfortunately I don't think TGF1 supports arrays, which is what I stubbornly decide to use. I'm going to take another whack at it soon, but if I can't figure it out, I'll have to find someone who knows how to make INI level editors. >_O
Oh okay, I didn't know you were using TGF to develop this. I think a similar method can be done even if it used INI rather than arrays.. I might have a look through the coding and see if it's possibles. It also uses Fast Loop, there is a fast loop object for TGF isn't there?
I just started to work on the level editor for you. This may take awhile, since you have so many items to create, but that makes the level editor better I have the early interface planned out already. Note to the right side will be all the buttons for each object... Do you like so far? I can change it if you like. I tried to keep the same graphics, such as the counters and colors
Hey, I really like that! I'd probably have to redo the texts with that weird splotchy look I did, but it looks great!
I had a realization yesterday... it might be easier if I have just one wall object that changes its animation according to whether there are other wall pieces next to it. I'm going to talk to Hempuli about it.
I'm going to be using the level loading engine in the game to load official puzzles that are downloaded from my website. (People submit their levels to me through the level editor and I edit them if need be and upload them) I'll have to keep an updated list of downloaded puzzles that the engine will reference to load the next unplayed level... This is going to be interesting.
Oh, I'm not worried about size. It's setting up the system I'm worried about. Out of curiosity, do you know if it's possible to encrypt the arrays without having to decrypt the file before reading it? E.g. read the data then decrypt it, instead of decrypting the file and reading it. I want to keep them secure but also read and write to the hard disk as little as possible...