Sumo suggested an Unlimited Ammo for the flamethrwer, but Overheat system if used too long.
I really like the overheating idea!
But I'll still keep a certain Ammo, but instead it's gonna be Napalm. It's probably gonna be much more though, and I'm thinking about adding an event where when the FlameThrower backpack is shot too much, it explodes spraying a lot of napalm everywhere.
i just went on and played against myself from 2 computers and noticed that bullets shot from across the map do almost NO damage. this is highly unrealistic. if you get hit, from no matter what distance, its gonna be about the same damage. you might rather add a distance to bullets than less damage so they hit the ground before they get to the enemy. different guns would obviously have different firing ranges. bullets DO lose speed and drop, but the damage its doing is too minimal. it took 4 clips to kill the opponent from across the map. really?
I would love to influence the range I can throw a grenade. Like holding down the button to charge and when I release the character throws a nade and it explodes after an amount of time. But the countdown should already start when I'm charging. So Let's say I hold down for 2 seconds and release it should explode 1 sec later, while throwing a nade just instantly should detonate it 3 seconds later.
This would erase some of the luck on nades and bring in some tactics so I can nade out those health pack campers
Great engine - just had a little play. Gutted no one was online though
The flame thrower sound could be improved, to prevent the looping
With grenades - I like the timing idea, but what about adding different types:
a) Sticky grenades - they stop as soon as they hit a wall (easy to code, and useful for tactic-loving players)
b) Variable length fuse - as mentioned above
c) Flash bang - make it so that it obscures the vision of players looking in it's general direction and close enough by brightening their screen - would be superb.
Others - Smoke screen, Cluster grendade, etc
To add a little realism, you could make it so that 1% of grenades are duds and don't explode - would be great if you cornered someone who was battering you with an uzi, so you throw your last 'nade, but it's a dud, and doesn't work...
Once I've played online with some people I'll give some more feedback and ideas.
Nice - looks like we're on the same wavelength with grenades!! Hopefully this will all come together nicely, still waiting for some players to test with though
I have filesharing events - for custom maps?
Perhaps I could also make a bot to manage lists of maps, so users can use default and file-editor maps.
Most of the ^^ updates sound good.
btw, yes, I would like to be in the Project Members list