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![](http://www.gurbicz.de/images/Icon.png) atlantis
Registered 27/07/2003
Points 257
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really! very nice details, prfoessional, cute and funny... i'm expecting a lot from this... keep on the good work
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![](http://www.lostdimension.de/gg2/blue2.gif) Blue66
Registered 24/05/2008
Points 1186
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Thanks a lot
www.paulinthenet.de
www.gungirl2.com
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![](http://i1115.photobucket.com/albums/k560/levelupuk/WindybeardAvatar.png) Windybeard Games
Registered 14/04/2005
Points 219
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Just watched the video. There are some really interesting ideas in there and the graphics are great. Movement engine looks very solid as well. Ill be watching this one!
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![](http://i144.photobucket.com/albums/r166/Neuralscan/Poketom%20Alpha%20Pack/willowfighter2.png) Neuro Ludologist
Registered 29/10/2006
Points 437
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I'm totally psyched for this! Your ability to just complete stuff and deliver with quality is inspiring.
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![](http://www.llcp.at/img/ll_logo_avatar_100.jpg) Leander Leitner
Registered 05/01/2008
Points 110
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Looks great! Looking forward to playing it (and if you need a beta tester like for Gun Girl 2, contact me again). )
By the way: any chance you add a 2-player mode for Gun Girl 2?
http://projects.llcp.at
My projects: music, games and more...
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![](http://www.lostdimension.de/gg2/blue2.gif) Blue66
Registered 24/05/2008
Points 1186
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Thank you guys
@Leander: Funny that I was just talking about that with a friend of mine yesterday while we played Rainbow Six Vegas in Coop
But this would be something I consider for a future project. Maybe if I find an easy way to do a multiplayer I will support this for the Panda, but for now it's just a thought.
www.paulinthenet.de
www.gungirl2.com
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![](http://i144.photobucket.com/albums/r166/Neuralscan/Poketom%20Alpha%20Pack/willowfighter2.png) Neuro Ludologist
Registered 29/10/2006
Points 437
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Although I have limited experience (no more than a number of test demos), Lacewing is quite easy to learn. You just have to be very precise with what you want and have a plan for everything in the game. Got most complicated for me when it came to players interacting with aspects of the environment (picking up objects, throwing switches etc.). Probably not the best idea to try and add it in when you have all the engine stuff done already, you'd probably end up re-working all of it.
It's ambitious, but I'd be blown away if you attempted it at some point. Heck, I'd love to work with you on it
Edit: I just realised you were probably talking about same-computer mp. Still, my point stands, an online Blue66 game would rock.
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