RTS Tutorials
Author: | Mr_Tom
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Submitted: | 25th February, 2009
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Favourites: | 0 |
Genre: | Tutorial
| Downloads: | 681
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Rated: |
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Edited By Mr_Tom on 9/13/2009
Edited By Mr_Tom on 2/25/2009
Edited By Mr_Tom on 2/25/2009
This is a pack of 5 tutorials/examples of features often found in RTS games, but not exclusively.
These are things I have learnt how to do in order to make an RTS game which i am currently working on.
These tutorials show the following:
Basic pathfinding: How to make a single active object navigate a path around obstacles
Drag and drop objects: How to drag and drop objects without the object snapping to the mouse position.
Selection box: A selection box much like those found in RTS's or operating systems. This one has 4 solid sides, not just the corners or a big translucent box.
Mini-maps: Use fast loops to create a mini-map showing the locations of units. This one works regardless of the frame size or shape as well as the maps own proportions.
Advanced Pathfinding: The final tutorial is really just an example of the foundations of an RTS engine. In it you can select units in various different ways and order them to move. Its primary function is to show how to use the APF to achieve pathfinding for duplicate instances of the same active object.
Some of the examples require the 'Advanced Pathfinding Extension' by Grey Hill. Available here:
http://www.clickteam.info/greyhill/rAPF1.002/APFSetup.exe
Review This Download
http://www.filefront.com/14525049/RTS_Tutorials.zip (81 kkb )
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Mr_Tom
Registered 01/12/2007
Points 389
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