Edited By Circy Claus on 1/3/2010
2nd New version uploaded 3rd Jan 2010: Bug Fix - in a couple of screens it was possible for the player to get trapped by bouncing forever on a spring against a wall. This has been rectified. Improvement: Mines have been slowed down considerably in "4 Keys Or A Funeral"
I've been making this little game and hoping to get it released in time for Christmas Day 2009.
Unfortunately this has meant I've had to cut some corners to get it finished in time, from downsizing the levels,
to the rather lacklustre title and ending screens, for which I apologise.
So... to the game:
Christmas Island is a small grid-based platformer, and pays homage to the classic gameplay style of an old klik game by o3 Software called Super Awesome Adventure Extreme, created by Nick Kraitch, and released back in 2000 or 2001. It's probably not as good, and some might feel inclined to call it a rip-off. Although the engine style is very similar, the game itself requires a bit of exploration, having to achieve three small objectives.
You have infinite lives, so the only way for the game to end is to complete it, or to give up in frustration and shut it down.
However, if you collide with an enemy or obstacle, you will respawn from where you entered the area.
PS: The screenshots DO work, just click on them.
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![](skins/default/downloadbutton.png) http://www.acoders.com/acsite/viewsoftware.php?id=164 (1.69 mkb )
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