| The Show Cave Incident 
  
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    	| Author: | Dave S. | Submitted: | 23rd November, 2014 | Favourites: | 0 |  | Genre: | Retro | Downloads: | 384 |  
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 Edited By Knudde (Shab) on 07/12/2014
 
 Edited By Dave S. on 29/11/2014
 
 A sliding block vertical maze game with a puzzle element.  Certain strategies will become apparent the more you play.
 
 Scenario - the show cave guide has ran off after a row and left the tourists lost and confused.  It is your job to rescue all the tourists before exiting yourself.
 
 Features - pixels the size of planets, cellular automata (CA) generated mazes (my rules), play any of the 39 challenges, minimal sound.  There is no high score table or time limits.
 
 Instructions - use arrow keys to move (guide will glide along until hitting something solid), space bar to place a boulder (move away then back again to make use of it), caps shift to call for back up (handy if you get stuck) and escape to return to menu.  Alt/F4 will exit the game.
 
 Other info - I created the characters based on both Oryx and Oddball's 8x8 fantasy sprite templates.  I spent much time experimenting with alternative life pattern rules in MCell to create a variety of maze/cave like structures.  Some editing was necessary.  Only one was hand drawn.
 
 Dave S.
 
 
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  http://www.mediafire.com/download/f7kcz29txxjyxzj/ShowCaveIncident1.zip (2mb )
 
 
 
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 |  Dave S.
  Registered   26/09/2003
Points   924
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