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renneF



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  02/08/2003
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30th October, 2004 at 08:04:58 -

this is our game in the making and we know its got shity stuff help give us some tips and all itll get better aoh there is a problem with the parallax scrolling need fixing note any otjher problems thanks...


 
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renneF



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  02/08/2003
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30th October, 2004 at 08:12:38 -

here it is: http://aa.1asphost.com/fenner/wiztest1.gam

 
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renneF



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  02/08/2003
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30th October, 2004 at 08:42:48 -

Its possible just keep trying.
could you help on a way to keep the jump height constant.

 
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AndyUK

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  01/08/2002
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31st October, 2004 at 09:54:13 -

in your gravity 2 event you need to take out the every.12. and it seems you have way more events than you need.
i don't understand your events that well because i do things differently but make him jump slower without using 'every'

 
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Tiles

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31st October, 2004 at 12:22:19 -

Yes, the " every " event is working over the complete time when the frame is playing , starting to count at start of frame .

Letīs say you have an event with every 2 seconds . Like : every 2 seconds + animation is playing --> do something. Then it could happen that you start this event when only 1 second is left until the next "every" becomes true . And so your "do something" action for the every 2 seconds + animation is playing condition starts to work after one second instead of the needed two . Or in the worst case even one loop instead of 100 loops to fulfill the 2 seconds .

Better way is to use an alterable value for counting such things . The mainloop of MMF cycles with 50 loops per second . So set the alt val to 1 when your action starts , increase the alt val with an always event when it is gerater zero. And when your needed time is reached (in your case i would say six : 12/100 seconds versus mainloop MMF of fifty ) , set alt val back to zero, and do your needed action .

 
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The Chris Street

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31st October, 2004 at 13:58:35 -

Basically, never use timer based events in platform engines, because you'll get everything wrong, like jumping heights and how far your player will sink into the ground

 
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Assault Andy

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  29/07/2002
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31st October, 2004 at 17:53:38 -

Phizzy - An engine you created won't let the players sink into the ground?

 
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Deleted User
31st October, 2004 at 18:29:56 -

yooooooo, ok whatever, i cant play ur game-in-progress because it says i need "gfres" file, and i dunno what THAT is.

 
   

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