Ok, as for that llama thing, that just gives me an idea.
List of things I did last night before the batteries in my mouse died:
1. Added a strafting feature, basically hold the / key and you will stay pointed in that direction, provided you aren't holding shift. I may change the control on this in the future, simply because it's a bit awkward at first. But it will be necessary later on.
2. Added a bonus level, think cheesey zombie game for SNES and Genesis (Or Mega Drive)(really, really cheesey) and you'll know what it is.
3. Added Nikodemus monster to the game after a bit of editing, his snake like thing will be added in later tonight.
So, I'll work on this game for a bit now, but I'll have to release it tomorrow, as I lost loads of time by having my mouse die on me last night.
Actually it is pretty similar to yours, cept mine's with monsters and such, and it's about on the level of gameplay depth as Doom1/2 Not really all that complicated. But I keep adding in more and more monsters and such, now it looks like there will be about 4 boss battles. plus 16 normal levels. Also added new weapons in. Unfortunately, the game won't be done for another couple of days.
Why is it in top view games most people on here make everything look like robots. Not to be rude but some of the monsters look more like chairs with faces on them.
Yes, but I don't care, drawing absolute top down graphics is really hard, and besides, I got help from a few different people on this one. Which reminds me, anyone want to cook up some music in midi format for me?