When entering a new event you can right click it and select NEGATE and a red X appears next to it, what does this mean. Is it the same as commenting out code? or something else. Thanks for your help, a newbie to MMF
It reverses the logic of the condition. e.g. if you negate the condition 'Object overlaps another object', it turns it into 'Object is not overlapping another object'.
No problem, extremly useful in MMF, it makes the event that you used it on, mean the opposite.
Example:
Active1 overlaps Active2 = if Active1 overlaps Active2
change to
X Active1 overlaps Active2 = if Active 1 is NOT overlapping Active1
You might also notice some events dont have the ability to have negating. Just means that the event doesnt have an opposite. Doesnt make much sence for some, but you get used to it. Hints though for negating.
When you want to negate collisons, use overlapping, using normal collision negating doesnt work.
When you want to make it so that if a player is no hitting a button (button 1, 2, directions), make sure its "Repeat while joystick pressed" otherwise, just using "Read Joypad state", wont work either. Good luck, welcome to MMF, you'll like it.
(Edit)Darn, Fire got in before i could finish typing mine. >