The game we're speaking of is almost finished (in fact, it's a remake of an older game of mine). It's highly multiplayer based, and even though you can play it on 1 PC, all my friends keep telling me :"This should be able to be used on LAN Sessions". What's still missing :
- the menue (but it's in work already)
- the intro (still animating)
- the ability to play via LAN
So here I am, searching for someone to make it playable via network. If someone wants to help me out, please tell me Of course, your name would appear in the credits... And if you have a website, I'd be happy to link it from my own homepage. In return, I'd help making graphics (bacause that's something I'm not too bad at -can send you examples of my work if interested-)
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
18th February, 2005 at 00:06:37 -
I find Directplay very usefull for LAN-only games. If you want internet support use the MOOAPI (www.3ee.com), mooclick is already included with MMF 1.5.
Thanks a lot. I'll try Directplay, I hope I can make out how it works (I once tried the moostuff, but couldn't figure it out properly...).
I think it'll be a LAN-only game. I highly doubt the game will be popular (the only ones playing it are my friends and some people at my old school. Most people from the internet tend to play my Dress-Up Game, which I am redoing, too, because the drawings sucked royal), so a server and stuff for internetplay would be silly.
Now Directplay seems to work. But I have further questions...
The following objects are available :
2 Tanks
2 different missiles (one for every tank)
23 medals (which have to be collected)
2x Score
I want both player's PCs to recognize the medals and the score of each other. Furthermore, in the given examples, they use a "Box" where you give your name and tell if you're host or guest. Do I have to do it like this (because I don't have space on the gamescreen left...)
Somehow I wonder if it was a good idea to rework my first KnP Project ever with MMF. My programming sucked and isn't sorted at all. Learning by doing : Creating Groups ...
I would highly recommend you use MOO and learn how to use it properly - Directplay is old and obsolete compared to MOO, plus with MOO you can have both internet and LAN games with the same code.
Well... Is Moo more difficult to use, than dplay? Because I can't even make the game run properly in dplay; furthermore, I'm lacking the possibility to test the game, because I'm only using 1 PC. So, Try&Error is very frustrating when you have to wait a half day until your friends can try it out, only to discover that it doesn't work, again. They can connect, but I made some mistake in the "data transfer" thing.
What I want :
2 tanks, each controlled by one player. The coordinates, animationvalues, alterable values etc. shall be recieved and sended. Then there are the medals. When one medal is taken, it has to disappear on both screens. And, last not least : The point. I think, I just try again...
Just open up 2 windows of it, and connect to yourself. it works with MOO so im guessing it should work with Dplay.
and DPlay is alot easier then MOOclick from what ive heard, but MOOclick wasnt too hard to learn thanks to tigerworks examples
I have never used neither MOO nor DPLAY, but possibly I would like to learn. I have used KnP, TGF and MMF for years though I have never really released a game to the public.
If you are interested, I may be able to help you out. At the very least give it a try Just post here or DC mail me if you are the least interested.
Do take note though that I am a little busy with other things (work, etc.) so I may not be able to help you out in a day, but may need a week or something.
@Cybermaze (CrobaSoft)
Yeah, you bet I'd be interested! I tried out Dplay, but I couldn't figure it out. This would be great... thanks... Network and the Introanimation are the only things missing right now (though I thought about a TimeAttack-like Bonusmode) btw.
What? I thought MOO was even older and more outdated than DirectPlay. Everyone used to recommend MOO till DPlay got popular. DPlay is a bit on the ugly side, but it still requires less work. I even wrote an unofficial guide for it during the Click Cafe days, which someone heavily modified. But then again, Tigerworks is the idol of today's modern community, so I guess he has to have some point .
Never fully used either, but I did help a friend tweak a multiplayer game with it once. I wonder why I never finished it. Still wonder. It was practically finished, or so I remember. Or not.
Anyways, I haven't worked on a multiplayer game in ages, so I'd be willing to help, Corny. I play LAN games all the time and it would be fun to make one. Might be useful to rehone some of my multiplayer coding skills again...
Edited by the Author.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
MOO is hardly older - they released an update for it a couple of months ago. DPlay was abandoned several years ago. Still, I found DPlay was easier to use, but not good for internet play.