Has anyone else heard of problems with MMF 1.2 crashing in Windows ME? I'm creating a platform game with a main character that can change forms. I have two of the forms in place, and I added most of the third form. The third form has an arm that acts as a gun, and is a seperate object with it's own animations (so I could have a machine gun style attack without having to reanimate everything). Anyways, I think the problems started somewhere around setting the arm to 0,0 position from the object representing the third form (which isn't on screen at frame's start). For some reason, MMF created a dummy object of the third form in the top left of the frame, and anytime I try to delete it, then run application, the whole thing crashes. When I look in the event editor, all the conditions involving the object are still there, except now the object has nothing to do with them (no animation/alterable value event/conditionals). Luckily I had an earlier save backed up, so I only lost a couple hours of work, but it's still annoying. I've got version 1.5 coming in the mail soon. Does it work right with Windows ME?
Other information:
- Since my character has different forms, each with different movements, I'm activating/deactivating Event Groups constantly. My total event count right now in the frame is about 260, with about 50-60 being active at any one time. How many events can exist in the Event Editor at once? I figured it was a heckuva lot more than 260, but I'm not sure. Would that have an affect?
- The other two forms work just fine, it's just that whenever I try to switch to the third form, it won't do anything I want. Also, anytime I try to remove it, or events that used to involve it, CRASH. Good thing I have that other save.
*sigh* Yeah, I don't have the money to upgrade (legally, anyway, but I'm trying to go straight nowadays) Windows, so I guess I'll just hope that MMF 1.5 doesn't murder my game.