In my game Daybreak, the size of it is getting huge. Should I split the game into two parts and just run program after the other is over. If so, is there any way to keep flags over files? THis is in mmf.
Yeah. Though there's no reason your game should be too large, really. Make sure WAV compression is turned on and you don't have any giant animations (you never really need large animations... well, you don't). WAV compression alone can reduce your filesize significantly.
yea. I once made a 15 Mb game (well, it's not huge, but still) and then when i gave it to my brother, i deleted all wav sounds coz his speakers were broken, and it went down to less than 1Mb. But that depends of course on the game...
It's perfectly possible to split a game into two parts, where the second part could, say, only be accessed with an array object created as a saved game from the first part. You could store all the game data in this array object - lives, health, ammo, etc, but there is a catch: Array objects can be quite daunting and complex if you don't know what you're doing with them. And in your case, I'm not sure if you're ready to use them or not.
To decrease the file size - Do what Radish said - in the MMF preferences allow the samples to be compressed. Punch It!!! was waay too big (at 1.61MB if I can recall) for such an extremely basic game, and I put it down to the sound effects.
Other things you could try are to reduce the number of colours and to delete any un-necessary events and objects in the levels. Hope it helps ya.
you might check your CCA file and make sure you don't have multiple copies/slightly differently named wavs that do the same thing, I have had this problem before.
Thanks, but what should i do about the levels? Split it into two games?
Just new news, it is 19,000mb in the whole mmf thing. The stand alone was 14.9mb
Then I did the compress sounds thing and it is down to 4.52mb. Thanks so much for the advice!!!