Posted By
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Message
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Andy J
Registered 25/04/2004
Points 14
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17th June, 2005 at 18:02:22 -
Doesn't the life counters work properly? In my game, even though the maximum lives is 20, the counter still goes over that if the player picks up a +3 health powerup with 18 or 19 life. Is there a trick, or should i just change to regular counters already?(That would mean a lot of code editing...)
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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17th June, 2005 at 18:05:13 -
If Lives > 20
-Set Lives to 20
I always just use global counters.
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Andy J
Registered 25/04/2004
Points 14
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17th June, 2005 at 18:09:25 -
Oh,heh, didn't think of that,thanks. But still,kinda odd that you can set a maximum and then it just ignores it. Man, i can't wait for TGF2...
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axel Crazy?
Registered 05/02/2005
Points 4766
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17th June, 2005 at 18:16:28 -
yeh, the maximum life values don't seem to work
You mean MMF2? TGF2 won't have extension support
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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17th June, 2005 at 18:25:14 -
awww man
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Andy J
Registered 25/04/2004
Points 14
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17th June, 2005 at 18:28:09 -
Why not? I mean, i don't really use extensions, but why would they remove that option? Strange. Anyway, MMF2 will be a lot more expensive than TGF2 right? Never used MMF, so i don't know much about it. Kinda like the limitations of TGF.
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axel Crazy?
Registered 05/02/2005
Points 4766
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17th June, 2005 at 18:31:33 -
dunno why, but i'm pritty sure TGF2 won't have extension support
appearently you're not familiar with the superior master of the universe beyond-your-imagination creation power of THE MULTIMEDIA FUSION!!!
get MMF!
kick me!
*ouch*
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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17th June, 2005 at 18:39:23 -
do not be alarmed by that double post. i assure you that my keyboard will die. also yah, get mmf2. ive seen this power and it looks ALMIGHTY! BOW DOWN!
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