Well it happens to pretty much all klikers who don't just give up after they make some crappy game that gets trashed; they move onto other dev software. I myself have made the move, after researching many, many, dev tools, I've settled on 3dGameStudio. The verson I have (A5) is about on par with Quake 2, though it has all those fancy newish things in it like partiles, realtime shadows, colored lighting, etc. It's fairly cheap ($49 for standard)too, provided you aren't doing any professional developing (pro is like $600). Ah, to level design in 3d again! It feels good let me tell you, but modelling still sucks (at least mine; like really, really badly)
Anyway, any of you going to make some games with something other than a klik family product?
Oh, I haven't abandoned klik totally, that'd be stupid; it's still the easiest/most familiar way to make games. I'm pretty sure I won't be making any more action games (or engines, as seems to be my norm) in klik though. If you'll notice that most of my action games tend to be based around 3d FPS ideas, rather than traditional 2d ones, so they could be much better in 3d. (hellhouse 3d anyone?)
Level designing is MUCH easier in 3d (IMO anyway), I whipped up quite a few prefab objects last night, and will probably make quite a few more tonight. Though there is another reason for my adoption of 3DGS, I need experience for a mapping job coming up, so when I go into the interview, I'd like to have a nice porfolio.
When I have something other than crap to show! I still have to figure out how to do the lighting the way I want it, and then there's the whole AI mess (I'm truly dreading AI).
Maybe I'll whip up a quick FPS with the built in scripts and models just cause I can, and to show you guys some of the levels.
Oh and cause this will prob. lead to questions on if I'm staying an admin or not, the answer is yes, I'm not going anywhere, it's just time to move to the next coding level.