Posted By
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Message
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djDarkX
Registered 19/04/2005
Points 8
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27th June, 2005 at 18:54:34 -
Hello all,
I have a problem with my custom engine, and I'm hoping this hasn't already been posted, as I hate double posting. I have the running, jumping (variable gravity using counters), falling (same as jump specs) and landing, but I want to figure out why I keep getting jitter when my sprite's left and right detectors hit a wall. I used the same method for the wall that I did for the floor, and no go.
Floor:
[FloorDetector] is overlapping backdrop: {FloorDetector} Set Y position to Y [FloorDetector] + 3
No jitter for the above line of code
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RunningRight:
[RightWallDetect] is overlapping backdrop: {FloorDetector} Set X position to X [FloorDetector] - 3
RunningLeft:
[LeftWallDetect] is overlapping backdrop: {FloorDetector} Set X position to X [FloorDetector] + 3
Jitter for the above line of code
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Please help me. I would like to finish this engine so that I can start my game. If the source is needed, let me know. Laterz~
djDarkX
Master Of The Prepaid Sidekick 2!
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djDarkX
Registered 19/04/2005
Points 8
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28th June, 2005 at 00:08:07 -
Nevermind, I found a way to get the jittering to stop by using a "Advanced Techniques" tutorial. It works beautifully. Thanks anyways. Laterz~
djDarkX
Master Of The Prepaid Sidekick 2!
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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28th June, 2005 at 19:01:51 -
When you do things like move the player away when you collide with objects, you should expect these results. Fastlooping engines however are a bit better
n/a
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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29th June, 2005 at 02:45:30 -
Sigh...
FIRST look for tuts, THEN try your luck on a forum.
Old member (~2004-2007).
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