Posted By
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Message
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Leighton Williams
Registered 24/04/2005
Points 173
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17th August, 2005 at 14:20:09 -
I've just started fiddling around with games factory and noticed by the side of me a copy of double dragon on the sega master system, I would like to do a demo mode like in the original SMS game could someone help.
If you fail, try try again... You'll get it in the end
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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17th August, 2005 at 14:37:28 -
What Would Radix Do:
I write my games with a group of events that handles input, by setting flags corresponding to a particular key. All of the input is handled there, nowhere else. It allows me to do things like having several different input styles, even simultaneously, without conflicts.
It would be very easy to create an attract mode simply by setting and clearing flags at the right time, perhaps by way of an INI or internal data that serves as an attract mode script.
This would only work if there is no element of randomness in enemy (etc.) behaviour, however.
I can think of other methods, but they'd all be overcomplex and not worth the sweat.
n/a
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Rei Ayanami
Registered 27/07/2005
Points 48
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18th August, 2005 at 11:53:36 -
Its really easy to do it with List-objects. One for X, and one for Y of the characters. Thats the only way i can do it. (Im using TGF)
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