Im currently making a level editor and im having some trouble.
My problem is as follows:
Ive made a tile selection system.
Ive made a grid to place the tiles on.
it all works fine but i want to be able to rotate the tiles, when i rotate them (im using set direction to ....) all the other tiles ive already placed change direction aswell.
is there a way to copy an active without it having to link to the original? i imagine it has somthing to do with the paste to background option buti cant seem to get it to work. if anyone could lend me a hand here that would be great.
Im using MMF, basicly im copying a Active to another place but i want it to have the direction of the one i copied it from, but then when i change the direction of the original all the others change direction. (if you can understand that)
Ie. i have a a map filled with grass tiles, then i add water to it, i then need to add the water edge tiles, but when i rotate the water edge tile all the other water edge tiles i have placed change direction, i want them to retain the direction they had when they where placed. (i dont know how to phrase it any easier than that.)