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Silveraura

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13th December, 2005 at 17:07:51 -

Hey all, I was looking around the internet a few days ago, for extentions, after cleaning my hard drive, and I found an object that apperently has the ability to make an attempt at pushing the games frame rate, much higher then the game can pull off alone. I tried the extention in MMF but I couldnt get it to work. When I was looking at the example, it really does seem to work, because it included an MMF Express EXE with the working extention and the FPS.

Any idea's on how we might get something like this for MMF? Hopefully help larger games that are stuck at 20-30fps move up to around 50-60fps, because MMF doesnt let the game take the PC's full potential. Games run the same on all the PC's I've tried them on, even ones that were alot worse then mine. So yeah, if anyone's willing to take a small request, this would be a nice idea if its possible. I dont know how possible it would be, but someone did it for TGF, so it couldnt be that hard.

 
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axel

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13th December, 2005 at 17:12:59 -

You can change the FPS rate at runtime in MMF2

 
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The Chris Street

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13th December, 2005 at 18:10:01 -

Actually I think it was mentioned before at the convention itself. Still, just in case I somehow did breach anything, I removed my comment.

 
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AndyUK

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13th December, 2005 at 20:17:04 -

i had a fps extension for tgf once but i don't recall seeing any point in it. 50fps is fine for me.

i don't think a pc is going to suddenly play a game faster than it can because an extension tells it to, or is that not what you mean?

 
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Silveraura

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13th December, 2005 at 23:03:52 -

A game running at 60fps, told to run at 100fps, is more likely to push itself harder to reach 100fps. It might not be completly successful, but the fact of the matter is, is that its working harder to reach a particular frame per second, then it would without being told. Thats what I'm hoping to have for MMF1.5. Alot of my games tend to sink in FPS pretty quickly, because I've been using alot of new special effects. I never get the results I want without breaking the frame per second though.

 
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Pete Nattress

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14th December, 2005 at 06:17:34 -

I'm not sure if it's true of MMF, but most games run at full rendering capacity anyway. So telling Half Life 2 to reach 80FPS when it's only doing 30 will not work. You can tell it to run at a certain rate if it's exceeding that rate - e.g. make it run at 72 FPS to syncrhonise with the monitor (vsync).

 
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Crystal Clear (H.E.S)

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14th December, 2005 at 06:43:27 -

I remember haring about that object, and from waht i remember its not an alternative at getting better FPs. it had many flaws and problems, something about it speeding everything up?? it was awhile ago but you could probably search CT forums anfd find out what the problem was with it, just wait till MMF2

 
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Deleted User
14th December, 2005 at 07:04:20 -

feezee says:
Not at runtime.
LIJI says:
Yes at runtime.
AND LIJI KNOW WHAT HE SAYS!

 

axel

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14th December, 2005 at 08:09:35 -

Phizzy: Eh? Yes you can.

Quote: Click convention report 2005 (http://www.create-games.com/article.asp?id=1599 )

"Frame rate can be changed at runtime and this was demonstrated by Francois as Zeb was loaded and sped up to 60FPS."

Image Edited by the Author.

 
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The Chris Street

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14th December, 2005 at 12:51:39 -

Hah! VINDICATED I tells ya. I KNEW I hadn't broken any confidentiality clauses. MMF2's Framerate can be changed at runtime. Kiss it, Phizzy

EDIT: Lol thats my article Still I checked it over with Clickteam before submitting it.

Image Edited by the Author.

 
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axel

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14th December, 2005 at 13:22:32 -

OWNED!

 
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axel

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15th December, 2005 at 08:01:28 -

Well, at least you've got a job.

 
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