Posted By
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Message
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en kerro
Registered 21/10/2004
Points 578
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2nd January, 2006 at 16:42:54 -
Thanks, I'll try my best
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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en kerro
Registered 21/10/2004
Points 578
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2nd January, 2006 at 16:53:45 -
decimals didn't work in pi... I just put there number 3... and before and after that, rope doesn't work, it just teleports player to another place...
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Hernan
Registered 04/03/2003
Points 707
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2nd January, 2006 at 17:17:13 -
I'm telling you, it sucks using trig in TGF. Out of curiosity, I tried to reproduce my ninja rope engine in TGF. (And I finally found out how to get around those damn bugs in the adv. match object ). Link: http://www.megaupload.com/?d=VEOJJF9U, (wish I could remember the password my webspace T_T, you'll have to do it with megaupload). It's only the pendulum movement, if you want to work on it, go ahead. You'll notice the movement is a bit buggy, that's because TGF can't work with decimals.
This space is for rent
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en kerro
Registered 21/10/2004
Points 578
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2nd January, 2006 at 17:25:22 -
Link won't work...
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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Hernan
Registered 04/03/2003
Points 707
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2nd January, 2006 at 17:36:08 -
WTF, stupid megaupload. Here's another: http://rapidshare.de/files/10266485/Pendulum.zip.html
Sorry, I really need to find a new webspace.
This space is for rent
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en kerro
Registered 21/10/2004
Points 578
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2nd January, 2006 at 18:18:45 -
It really works, Hernan, but if I use it in my game, it messes up with background collisions and it goes crappy... but that really is what that ninja rope has to be.
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%
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