The Daily Click ::. Forums ::. General Chat ::. Dice Question!!!
 

Post Reply  Post Oekaki 
 

Posted By Message

Gee



Registered
  07/01/2006
Points
  11
8th January, 2006 at 13:15:15 -

I am making an isometric game where you control a dice. Whenever you move one cell the number flips real time to the number shown on top of it (so no randomness). My question is, if the dice has the below edges (show on graph) and the isometric board goes only forward-backward and sideways to infinity, how many animation will i need to make it so that whenver it starts from dice number 1 and rolls forward (for eg.) and comes again to number 1, and same goes to other dice numbers?

It's a bit complicated question, help is appreciated

Gee

I found something regarding my problem:

Traditional Dice

1 2 3 4 5 6
1 2 3 4 5 6 7
2 3 4 5 6 7 8
3 4 5 6 7 8 9
4 5 6 7 8 9 10
5 6 7 8 9 10 11
6 7 8 9 10 11 12

Does this mean it has 12 resolutions at max?

Image Edited by the Author.

Image Edited by the Author.

 
n/a

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
8th January, 2006 at 13:44:09 -

6^2=36

Edit:
Minus 13.

Image Edited by the Author.

 
n/a

Gee



Registered
  07/01/2006
Points
  11
8th January, 2006 at 13:52:06 -

Wow

I would probably forget were i left with the first selection :S

Do you know any tutorials regarding this?

EDIT: what is the minus 13 for?

Image Edited by the Author.

 
n/a

David Newton (DavidN)

Invisible

Registered
  27/10/2002
Points
  8322

Honored Admin Alumnus
8th January, 2006 at 13:54:02 -

But each face can only roll to four other faces, so you'll have to have four for each of the six faces - 24.

Otherwise, I'm not entirely sure what the question is, or what the table represents.

 
http://www.davidn.co.nr - Games, music, living in America

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
8th January, 2006 at 13:54:08 -

Just make them in order. Do all the 1->n transitions first then all the 2->ns and so on.

Wong, what's 36-13? Wait... 12. I forgot I didn't count 0 to begin with.

EDIT: what is the minus 13 for?
You don't need to do 1->1 transitions, nor count non-transitions. It's minus 12, not 13 though. I fucked up.

Image Edited by the Author.

 
n/a

Gee



Registered
  07/01/2006
Points
  11
8th January, 2006 at 14:04:48 -

I will re-explain my question:

There is a dice, it starts with "1 on top", "2 on left side", "5 on right side", "3 on the rear", "4 on the front" and "6 underneath". There is an isometric board which this dice is on top of and it only goes foraward-backward or left-right. The isometric board is made up of single cells. Whenever the dice goes one cell forward it flips one side (like before 1 was on top, now 3 is on top and etc.). If this iso board goes from right-left to forward-backward to infinity, how many different transitions at total will it take when doing all of the sections one by one?



Image Edited by the Author.

 
n/a

Keatontech!

Possibly Insane

Registered
  10/07/2005
Points
  2720
8th January, 2006 at 22:00:45 -

Well, you could forget about animating tons of movements and try 3D Spites, but those pretty hard to use.

 
Happily Using Mac Now

I Officially Leave-d !

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
9th January, 2006 at 00:11:46 -

You know, you could give each number it's own animation as a face.

For example, have an active object for the 1-face that has an animation for the 1 displayed on the top, front-left and front-right faces, and invisible when the 1 would be displayed on the rear and bottom faces, and a transitionary animation from each of those to each other.
Then do the same for the other five numbers, and have your dice object made of these.

That way you'd need to do less animations, and could handle everything in the coding.

 
n/a

Gee



Registered
  07/01/2006
Points
  11
11th January, 2006 at 14:01:25 -

@Radix: Thats sounds good. I might try that perhaps.
@Phart: I dunno 3d

 
n/a

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
12th January, 2006 at 02:19:37 -

make it a d20.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click