The Daily Click ::. Forums ::. Klik Coding Help ::. Custom Animations?
 

Post Reply  Post Oekaki 
 

Posted By Message

Windybeard Games



Registered
  14/04/2005
Points
  219

You've Been Circy'd!VIP MemberCandy Cane
10th February, 2006 at 01:09:07 -

Im having a major problem. The main character of my game has about 35 animations and there is about 80 variations of this character all linked by qualifiers. When i try to use the custom animations the qualifier options only desplay the normal animations i.e Jumping, climbing etc, and not the ones i have named and made. Is there a way around this or am i buggered?

Please help, i cant progress without the answer to this question!
Thx!

 
n/a

Noyb



Registered
  31/05/2004
Points
  1117

VIP Member
10th February, 2006 at 02:04:54 -

You can use an active with the animation as the initial subject of the condition, then double-click on the active's picture in the event to replace it with the qualifier. I've used this technique in an animation I made a while ago, but it might be a better idea to link animations to a counter or alterable value, because I'm not so sure how stable it is.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Windybeard Games



Registered
  14/04/2005
Points
  219

You've Been Circy'd!VIP MemberCandy Cane
10th February, 2006 at 02:18:30 -

ahh sounds like an oversight on Click teams half. tut tut tut
I tried what you said noyb and my guy went schizo! if i link it to an alterable i might as well program each individual character variation, thats what i would have to do with the alterable, if you see what im saying.

ps. does anyone programm the actives behaviour or do you stick to using the main prog screen?

Image Edited by the Author.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click