Im having a major problem. The main character of my game has about 35 animations and there is about 80 variations of this character all linked by qualifiers. When i try to use the custom animations the qualifier options only desplay the normal animations i.e Jumping, climbing etc, and not the ones i have named and made. Is there a way around this or am i buggered?
Please help, i cant progress without the answer to this question!
Thx!
You can use an active with the animation as the initial subject of the condition, then double-click on the active's picture in the event to replace it with the qualifier. I've used this technique in an animation I made a while ago, but it might be a better idea to link animations to a counter or alterable value, because I'm not so sure how stable it is.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
ahh sounds like an oversight on Click teams half. tut tut tut
I tried what you said noyb and my guy went schizo! if i link it to an alterable i might as well program each individual character variation, thats what i would have to do with the alterable, if you see what im saying.
ps. does anyone programm the actives behaviour or do you stick to using the main prog screen?